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TransferOwnershipFusion Class

Extends NetworkBehaviour, ITransferOwnership
The class responsible for the networking part of transferring ownership of a networked game object when using the Photon Fusion networking framework.
It implements the ITransferOwnership interface and is used by TransferOwnershipOnSelect which handles the non-networking logic.

Member Functions

Transfers the ownership of the networked game object to the local player.
An implementation of the ITransferOwnership interface.
Indicates whether the local player has ownership of the networked game object.
An implementation of the ITransferOwnership interface.
Returns
'true' if the local player has ownership of the networked game object.
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