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EyeRenderDesc Struct

Specifies the size and field-of-view for one eye texture.

Fields

The horizontal and vertical size of the texture.
The angle of the horizontal and vertical field of view in degrees.
For Symmetric FOV interface compatibility Note this includes the fov angle from both sides
The full information of field of view in degrees.
When Asymmetric FOV isn't enabled, this returns the maximum fov angle
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