The oculus skeleton is a skeleton that will need to use bones that match body tracking names specified in
OVRSkeleton.BoneId for the desired skeleton joint set, and performs no other modifications on top of applying the body tracking data. As such, the skeleton bones should be rigged such that the rest pose bones of the skeleton matches the bone structure and space in
OVRSkeleton.BindPoses. A visual reference of body joints can also be found
here.