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FusionBBEvents Class

Extends MonoBehaviour, INetworkRunnerCallbacks
A helper class to easily expose the Photon Fusion callbacks to other Building Blocks.
For a full documentation of all the exposed callbacks please see the INetworkRunnerCallbacks documentation page https://doc-api.photonengine.com/en/fusion/v2/interface_fusion_1_1_i_network_runner_callbacks.html.

Events

static Action< NetworkRunner > OnConnectedToServer
static Action< NetworkRunner, PlayerRef > OnPlayerJoined
static Action< NetworkRunner, NetworkInput > OnInput
static Action< NetworkRunner, NetAddress, NetConnectFailedReason > OnConnectFailed
static Action< NetworkRunner, NetworkRunnerCallbackArgs.ConnectRequest, byte[]> OnConnectRequest
static Action< NetworkRunner, Dictionary< string, object > > OnCustomAuthenticationResponse
static Action< NetworkRunner, HostMigrationToken > OnHostMigration
static Action< NetworkRunner, PlayerRef, NetworkInput > OnInputMissing
static Action< NetworkRunner, PlayerRef > OnPlayerLeft
static Action< NetworkRunner > OnSceneLoadDone
static Action< NetworkRunner > OnSceneLoadStart
static Action< NetworkRunner, List< SessionInfo > > OnSessionListUpdated
static Action< NetworkRunner, ShutdownReason > OnShutdown
static Action< NetworkRunner, SimulationMessagePtr > OnUserSimulationMessage
static Action< NetworkRunner, NetworkObject, PlayerRef > OnObjectExitAOI
static Action< NetworkRunner, NetworkObject, PlayerRef > OnObjectEnterAOI
static Action< NetworkRunner, NetDisconnectReason > OnDisconnectedFromServer
static Action< NetworkRunner, PlayerRef, ReliableKey, ArraySegment< byte > > OnReliableDataReceived
static Action< NetworkRunner, PlayerRef, ReliableKey, float > OnReliableDataProgress
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