PlayerNameTagSpawner Class
Extends MonoBehaviour
The class responsible for the logic of spawning player name tags, (excluding the networking part which is handled via the INameTagSpawner interface).
The player name used will be one of the following:
If it's possible to fetch the player's oculus account we use its username.
If it's not possible we create a randomized name based on the available namePrefix and namePostfix serialized lists.
namePrefix and namePostfix come with a small set of initial values for demonstration purposes which can be changed to best fit your project's needs.