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Overview
AlertViewHUD
AnimatorOverrideLayerWeigth
Assets
Boundary
CanvasGroupAlphaToggle
CanvasSizeConstraint
ColliderSizeConstraint
Debug
Fusion
GridSpacingScaler
IOVRAnchorComponent
InlineLinkAttribute
InteractableObjectLabel
Meta
MoveRelativeToTarget
MoveRelativeToTargetProvider
OVR
OVRAnchor
OVRAnchorContainer
OVRAudioSourceTest
OVRBody
OVRBone
OVRBoneCapsule
OVRBoundary
OVRBounded2D
OVRBounded3D
OVRBuildInfo
OVRCameraRig
OVRChromaticAberration
OVRControllerDrivenHandPosesSample
OVRControllerHelper
OVRControllerTest
OVRCubemapCapture
OVRCursor
OVRCustomFace
OVRCustomFaceExtensions
OVRCustomSkeleton
OVRDebugHeadController
OVRDebugInfo
OVRDisplay
OVREnumExtensions
OVRExtensions
OVREyeGaze
OVRFace
OVRFaceExpressions
OVRGLTFAccessor
OVRGLTFAnimatinonNode
OVRGLTFAnimationNodeMorphTargetHandler
OVRGLTFLoader
OVRGLTFScene
OVRGazePointer
OVRGrabbable
OVRGrabber
OVRGridCube
OVRHand
OVRHandTest
OVRHandTrackingWideMotionModeSample
OVRHaptics
OVRHapticsClip
OVRHeadsetEmulator
OVRHumanBodyBonesMappingsInterface
OVRInput
OVRInputRayData
OVRKeyboard
OVRKtxTexture
OVRLayerAttribute
OVRLocatable
OVRManager
OVRManager
EventListener
PassthroughCapabilities
OVRMaterialData
OVRMesh
OVRMeshAttributes
OVRMeshData
OVRMeshJobs
OVRMeshRenderer
OVRMixedRealityCaptureTest
OVRModeParms
OVRMonoscopic
OVRNativeBuffer
OVRNativeList
OVRNetwork
OVRNodeStateProperties
OVROverlay
OVROverlayCanvas
OVROverlayCanvasSettings
OVROverlayMeshGenerator
OVRPassthroughColorLut
OVRPassthroughLayer
OVRPermissionsRequester
OVRPlatformMenu
OVRPlayerController
OVRPointerVisualizer
OVRPose
OVRProfile
OVRProgressIndicator
OVRRayHelper
OVRRayTransformer
OVRRaycaster
OVRResetOrientation
OVRResources
OVRResult
OVRRoomLayout
OVRRuntimeAssetsBase
OVRRuntimeController
OVRRuntimeSettings
OVRScene
OVRSceneAnchor
OVRSceneLoader
OVRSceneManager
OVRSceneModelLoader
OVRSceneObjectTransformType
OVRScenePlane
OVRScenePlaneMeshFilter
OVRScenePrefabOverride
OVRSceneRoom
OVRSceneSampleController
OVRSceneVolume
OVRSceneVolumeMeshFilter
OVRScreenFade
OVRSemanticClassification
OVRSemanticLabels
OVRSharable
OVRSimultaneousHandsAndControllersSample
OVRSkeleton
OVRSkeletonRenderer
OVRSpace
OVRSpaceUser
OVRSpatialAnchor
OVRSpectatorModeDomeTest
OVRStorable
OVRSystemPerfMetrics
OVRTask
OVRTaskBuilder
OVRTextureData
OVRTrackedKeyboard
OVRTrackedKeyboardHands
OVRTrackedKeyboardSampleControls
OVRTracker
OVRTriangleMesh
OVRUnityHumanoidSkeletonRetargeter
OVRVignette
OVRVirtualKeyboard
OVRVirtualKeyboardInputFieldTextHandler
OVRVirtualKeyboardSampleControls
OVRVirtualKeyboardSampleInputHandler
OVRWaitCursor
Oculus
OperationResultExtensions
PageScroll
PanelHoverState
PanelSetup
PbrMaterialDefinition
ProcessPort
RectSizeConstraint
RoomMeshAnchor
RoundedBoxUIProperties
RoundedBoxVideoController
SharedSpatialAnchorErrorHandler
SkinnedRoundedBoxMesh
SwipeGesture
UpdateRoundedBoxAnchorConstraint
VirtualLayout
Code samples
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Release notes
Supported platforms
OVRManager
PassthroughCapabilities Class
This class is used by
OVRManager.GetPassthroughCapabilities()
to report on Passthrough capabilities provided by the system.
Use it to configure various passthrough color mapping techniques, e.g. color LUTs. See
Color Mapping Techniques
for more details.
Properties
bool
SupportsPassthrough
[Get]
Indicates that Passthrough is available on the current system.
bool
SupportsColorPassthrough
[Get]
Indicates that the system can show Passthrough with realistic colors.
If 'false', then the system either supports the basic grayscale passthrough, or doesn't support passthrough at all.
uint
MaxColorLutResolution
[Get]
Maximum color LUT resolution supported by the system.
Use it together with the
OVRPassthroughLayer
.SetColorLut(OVRPassthroughColorLut,
float)
method to apply a color LUT to a
OVRPassthroughLayer
component.
Constructors & Destructors
PassthroughCapabilities
( bool supportsPassthrough,
bool supportsColorPassthrough,
uint maxColorLutResolution )
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AI
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About us
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Products
Virtual reality / Meta Horizon
Developer Blog
Download SDKs
Meta for Work
Programs
Start
Meta Horizon Creator Program
Discover
Why Meta Quest?
What is mixed reality?
Platforms and tools
2D apps for Meta Horizon OS
Devices
Meta Avatars
Success stories
Use cases
Support and legal
Developer policies
Legal
Privacy
Forums
Support
Build with Meta
Social Technologies
Meta Horizon
AI
Worlds
About us
Careers
Research
Products
Virtual reality / Meta Horizon
Developer Blog
Download SDKs
Meta for Work
Programs
Start
Meta Horizon Creator Program
Discover
Why Meta Quest?
What is mixed reality?
Platforms and tools
2D apps for Meta Horizon OS
Devices
Meta Avatars
Success stories
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Support and legal
Developer policies
Legal
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