HandGrabInteractableDataCollection Class
Extends ScriptableObject
A collection of HandGrabInteractable Data, to be used to store the information of several HandGrabInteractable so it survives Play-Mode Edit-Mode cycles.
Use this to store information once in Play-Mode (where Hand-tracking can be used) and then restore it forever at Edit-time.
List< HandGrabInteractableData > InteractablesData[Get]
General getter for the data-only version of the HandGrabInteractable to be restored.
void StoreInteractables ( List< HandGrabInteractableData > interactablesData )
Register all the data into the Asset Database so it survives the Play-Mode shutdown.