DistantCandidateComputer Class
This Candidate Computer uses DistantPointDetectorFrustums in order to find the best candidate.
Candidates must implement ICollidersRef in order to be detected by the frustums.
float DetectionDelay[Get]
virtual TInteractable ComputeCandidateTInteractor interactor,
out Vector3 bestHitPoint )
Determines the best available interactable.