Defines a near-poke interaction that is driven by a near-distance proximity computation and a raycast between the position recorded across two frames against a target surface.
Properties
Vector3 ClosestPoint[Get]
Vector3 TouchPoint[Get]
Vector3 TouchNormal[Get]
float Radius[Get]
Vector3 Origin[Get]
bool IsPassedSurface[Get]
Fields
Action< bool > WhenPassedSurfaceChanged[Get]
Member Functions
void SetTimeProvider
( Func< float > timeProvider )
Sets a function that returns the current time in seconds.