CanvasRenderTexture Class
Extends MonoBehaviour
A component that, given a Canvas, renders the canvas to a RenderTexture.
Used in Interaction SDK's curved canvas. Each render mode has a unique use case.
static const int DEFAULT_UI_LAYERMASK[Get]
LayerMask RenderingLayers[Get]
Camera OverlayCamera[Get]
Action< Texture > OnUpdateRenderTexture[Get]
Vector2Int CalcAutoResolution ( )
Vector2Int GetBaseResolutionToUse ( )
Vector2Int GetScaledResolutionToUse ( )
float PixelsToUnits ( float pixels )
float UnitsToPixels ( float units )
void InjectAllCanvasRenderTexture ( Canvas canvas,
int pixelsPerUnit,
int renderScale,
LayerMask renderingLayers,
bool generateMipMaps )
void InjectCanvas ( Canvas canvas )
void InjectPixelsPerUnit ( int pixelsPerUnit )
void InjectRenderScale ( int renderScale )
void InjectRenderingLayers ( LayerMask renderingLayers )
void InjectGenerateMipMaps ( bool generateMipMaps )
void UpdateRenderTexture ( )
GameObject CreateChildObject ( string name )