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VoiceSetup Class

Extends MonoBehaviour
The class responsible for setting up the Speaker game object, with the requirements for having networked player voice over Photon Fusion and also lip sync for the Meta Avatars.
For the full documentation of Voice Network over Photon Fusion, see https://doc.photonengine.com/voice/current/getting-started/voice-for-fusion#.

Fields

The transform of the center eye anchor of player, usually present in the player's OVRCameraRig.
Must be set before the game object's Awake() method is called.

Properties

The GameObject that will be set up and hold the speaker behaviours.
Must be set before the game object's Awake() method is called.
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