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SyntheticControllerInHand Class

Oculus::Interaction::Input::SyntheticControllerInHand extends Oculus.Interaction.Input.Controller.

Overview

Object Data

void
Awake ( )
override void
Start ( )
override void
override void
void

Public Member Functions

void
InjectAllSyntheticControllerInHand
( UpdateModeFlags updateMode,
IDataSource updateAfter,
IDataSource< ControllerDataAsset > modifyDataFromSource,
bool applyModifier )
void
void

Details

Object Data

virtual void Oculus.Interaction.Input.SyntheticControllerInHand.Awake ( )
No description available.
override void Oculus.Interaction.Input.SyntheticControllerInHand.Start ( )
No description available.
override void Oculus.Interaction.Input.SyntheticControllerInHand.UpdateData ( )
No description available.
override void Oculus.Interaction.Input.SyntheticControllerInHand.Apply
No description available.
void Oculus.Interaction.Input.SyntheticControllerInHand.RecalculateOffset ( )
No description available.

Member Functions

void Oculus.Interaction.Input.SyntheticControllerInHand.InjectAllSyntheticControllerInHand
( UpdateModeFlags updateMode,
IDataSource updateAfter,
IDataSource< ControllerDataAsset > modifyDataFromSource,
bool applyModifier )
No description available.
void Oculus.Interaction.Input.SyntheticControllerInHand.InjectOptionalRawHand
( IHand rawHand )
No description available.
void Oculus.Interaction.Input.SyntheticControllerInHand.InjectOptionalSyntheticHand
( IHand syntheticHand )
No description available.
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