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JointRotationHistoryHand Class

Tracks the history of finger rotations and can be set to use the joint rotations from some number of frames ago.
Oculus::Interaction::Input::JointRotationHistoryHand extends Oculus.Interaction.Input.Hand.

Overview

Object Data

override void
Start ( )
override void

Public Member Functions

void
SetHistoryOffset
( int offset )
void
InjectAllJointHistoryHand
( UpdateModeFlags updateMode,
IDataSource updateAfter,
DataModifier< HandDataAsset > modifyDataFromSource,
bool applyModifier,
int historyLength,
int historyOffset )
void
InjectHistoryLength
( int historyLength )

Details

Object Data

override void Oculus.Interaction.Input.JointRotationHistoryHand.Start ( )
No description available.
override void Oculus.Interaction.Input.JointRotationHistoryHand.Apply
( HandDataAsset data )
No description available.

Member Functions

void Oculus.Interaction.Input.JointRotationHistoryHand.SetHistoryOffset
( int offset )
No description available.
void Oculus.Interaction.Input.JointRotationHistoryHand.InjectAllJointHistoryHand
( UpdateModeFlags updateMode,
IDataSource updateAfter,
DataModifier< HandDataAsset > modifyDataFromSource,
bool applyModifier,
int historyLength,
int historyOffset )
No description available.
void Oculus.Interaction.Input.JointRotationHistoryHand.InjectHistoryLength
( int historyLength )
No description available.
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