GameObject | The root GameObject that represents the Oculus Touch for Quest And RiftS Controller model (Left). |
GameObject | The root GameObject that represents the Oculus Touch for Quest And RiftS Controller model (Right). |
GameObject | The root GameObject that represents the Oculus Touch for Rift Controller model (Left). |
GameObject | The root GameObject that represents the Oculus Touch for Rift Controller model (Right). |
GameObject | The root GameObject that represents the Oculus Touch for Quest 2 Controller model (Left). |
GameObject | The root GameObject that represents the Oculus Touch for Quest 2 Controller model (Right). |
GameObject | The root GameObject that represents the Meta Touch Pro Controller model (Left). |
GameObject | The root GameObject that represents the Meta Touch Pro Controller model (Right). |
GameObject | The root GameObject that represents the Meta Quest Plus Controller model (Left). |
GameObject | The root GameObject that represents the Meta Quest Plus Controller model (Right). |
m_controller[Get] The controller that determines whether or not to enable rendering of the controller model. | |
OVRInput.InputDeviceShowState | m_showState[Get] Determines if the controller should be hidden based on held state. |
bool | If controller driven hand poses is on, and the mode is Natural, controllers will be hidden unless this is true. |
RayHelper[Get] An optional component for provind shell like ray functionality - highlighting where you're selecting in the UI and responding to pinches / button presses. |
void | |
void | InputFocusLost ( ) |
bool | IsPressed ( ) |
bool | IsReleased ( ) |
Transform | |
bool | IsValid ( ) |
bool | IsActive ( ) |
void | UpdatePointerRay ( OVRInputRayData rayData ) |
| GameObject OVRControllerHelper.m_modelOculusTouchQuestAndRiftSLeftController |
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The root GameObject that represents the Oculus Touch for Quest And RiftS Controller model (Left). |
| GameObject OVRControllerHelper.m_modelOculusTouchQuestAndRiftSRightController |
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The root GameObject that represents the Oculus Touch for Quest And RiftS Controller model (Right). |
| GameObject OVRControllerHelper.m_modelOculusTouchRiftLeftController |
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The root GameObject that represents the Oculus Touch for Rift Controller model (Left). |
| GameObject OVRControllerHelper.m_modelOculusTouchRiftRightController |
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The root GameObject that represents the Oculus Touch for Rift Controller model (Right). |
| GameObject OVRControllerHelper.m_modelOculusTouchQuest2LeftController |
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The root GameObject that represents the Oculus Touch for Quest 2 Controller model (Left). |
| GameObject OVRControllerHelper.m_modelOculusTouchQuest2RightController |
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The root GameObject that represents the Oculus Touch for Quest 2 Controller model (Right). |
| GameObject OVRControllerHelper.m_modelMetaTouchProLeftController |
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The root GameObject that represents the Meta Touch Pro Controller model (Left). |
| GameObject OVRControllerHelper.m_modelMetaTouchProRightController |
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The root GameObject that represents the Meta Touch Pro Controller model (Right). |
| GameObject OVRControllerHelper.m_modelMetaTouchPlusLeftController |
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The root GameObject that represents the Meta Quest Plus Controller model (Left). |
| GameObject OVRControllerHelper.m_modelMetaTouchPlusRightController |
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The root GameObject that represents the Meta Quest Plus Controller model (Right). |
| OVRInput.Controller OVRControllerHelper.m_controller |
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The controller that determines whether or not to enable rendering of the controller model. |
| OVRInput.InputDeviceShowState OVRControllerHelper.m_showState |
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Determines if the controller should be hidden based on held state. |
| bool OVRControllerHelper.showWhenHandsArePoweredByNaturalControllerPoses |
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If controller driven hand poses is on, and the mode is Natural, controllers will be hidden unless this is true. |
| OVRRayHelper OVRControllerHelper.RayHelper |
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An optional component for provind shell like ray functionality - highlighting where you're selecting in the UI and responding to pinches / button presses. |
| void OVRControllerHelper.InputFocusAquired ( ) |
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No description available.
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| void OVRControllerHelper.InputFocusLost ( ) |
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No description available.
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| bool OVRControllerHelper.IsPressed ( ) |
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No description available.
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| bool OVRControllerHelper.IsReleased ( ) |
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No description available.
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| Transform OVRControllerHelper.GetPointerRayTransform ( ) |
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No description available.
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| bool OVRControllerHelper.IsValid ( ) |
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No description available.
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| bool OVRControllerHelper.IsActive ( ) |
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No description available.
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| void OVRControllerHelper.UpdatePointerRay ( OVRInputRayData rayData ) |
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No description available.
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