Collider[] | Colliders[Get] |
Rigidbody | Rigidbody[Get] |
bool | |
float | ReleaseDistance[Get] |
bool |
Pose | GetGrabSourceForTarget ( Pose target ) Determines the position of the grabbed object. |
void | Applies velocities to the interactable's <cref="PhysicsGrabbable" /> if it has one. |
void | InjectAllGrabInteractable ( Rigidbody rigidbody ) Adds a Rigidbody to a dynamically instantiated GameObject. |
void | InjectRigidbody ( Rigidbody rigidbody ) Adds a Rigidbody to a dynamically instantiated GameObject. |
void | InjectOptionalGrabSource ( Transform grabSource ) Adds a grab source to a dynamically instantiated GameObject. |
void | InjectOptionalReleaseDistance ( float releaseDistance ) Adds a release distance to a dynamically instantiated GameObject. |
void | InjectOptionalPhysicsGrabbable ( PhysicsGrabbable physicsGrabbable ) Adds a physics grabbable to a dynamically instantiated GameObject. |
| Collider [] Oculus.Interaction.GrabInteractable.Colliders |
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No description available.
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| Rigidbody Oculus.Interaction.GrabInteractable.Rigidbody |
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No description available.
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| bool Oculus.Interaction.GrabInteractable.UseClosestPointAsGrabSource |
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No description available.
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| float Oculus.Interaction.GrabInteractable.ReleaseDistance |
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No description available.
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| bool Oculus.Interaction.GrabInteractable.ResetGrabOnGrabsUpdated |
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No description available.
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| override void Oculus.Interaction.GrabInteractable.Awake ( ) |
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No description available.
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| override void Oculus.Interaction.GrabInteractable.Start ( ) |
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No description available.
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| Pose Oculus.Interaction.GrabInteractable.GetGrabSourceForTarget ( Pose target ) |
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Determines the position of the grabbed object. This is used as the location from which the object will be grabbed. Parameters target The Transform of the interactor. |
| void Oculus.Interaction.GrabInteractable.ApplyVelocities ( Vector3 linearVelocity, Vector3 angularVelocity ) |
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Applies velocities to the interactable's <cref="PhysicsGrabbable" /> if it has one. |
| void Oculus.Interaction.GrabInteractable.InjectAllGrabInteractable ( Rigidbody rigidbody ) |
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Adds a Rigidbody to a dynamically instantiated GameObject. |
| void Oculus.Interaction.GrabInteractable.InjectRigidbody ( Rigidbody rigidbody ) |
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Adds a Rigidbody to a dynamically instantiated GameObject. |
| void Oculus.Interaction.GrabInteractable.InjectOptionalGrabSource ( Transform grabSource ) |
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Adds a grab source to a dynamically instantiated GameObject. |
| void Oculus.Interaction.GrabInteractable.InjectOptionalReleaseDistance ( float releaseDistance ) |
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Adds a release distance to a dynamically instantiated GameObject. |
| void Oculus.Interaction.GrabInteractable.InjectOptionalPhysicsGrabbable ( PhysicsGrabbable physicsGrabbable ) |
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Adds a physics grabbable to a dynamically instantiated GameObject. |