enum | InteractorProperty { InteractorProperty.HasCandidate = 1 << 0, InteractorProperty.HasInteractable = 1 << 1, InteractorProperty.IsSelecting = 1 << 2, InteractorProperty.HasSelectedInteractable = 1 << 3, InteractorProperty.IsNormal = 1 << 4, InteractorProperty.IsHovering = 1 << 5 } |
void | InjectAllInteractorActiveState ( IInteractor interactor ) |
void | InjectInteractor ( IInteractor interactor ) |
HasCandidate | = 1 << 0 |
HasInteractable | = 1 << 1 |
IsSelecting | = 1 << 2 |
HasSelectedInteractable | = 1 << 3 |
IsNormal | = 1 << 4 |
IsHovering | = 1 << 5 |
InteractorProperty Oculus.Interaction.InteractorActiveState.Property |
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No description available.
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bool Oculus.Interaction.InteractorActiveState.Active |
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No description available.
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virtual void Oculus.Interaction.InteractorActiveState.Awake ( ) |
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No description available.
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virtual void Oculus.Interaction.InteractorActiveState.Start ( ) |
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No description available.
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void Oculus.Interaction.InteractorActiveState.InjectAllInteractorActiveState ( IInteractor interactor ) |
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No description available.
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void Oculus.Interaction.InteractorActiveState.InjectInteractor ( IInteractor interactor ) |
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No description available.
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