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ShadowHand Class

A thin HandJoint skeleton implementation that can be used for computing world joints from local joints data.

Overview

Public Member Functions

Pose
GetLocalPose
( HandJointId handJointId )
void
SetLocalPose
( HandJointId jointId,
Pose pose )
Pose
GetWorldPose
( HandJointId jointId )
Pose
GetRoot ( )
void
SetRoot
( Pose rootPose )
float
void
SetRootScale
( float scale )
void
Copy
( ShadowHand hand )

Details

Member Functions

Oculus.Interaction.Input.ShadowHand.ShadowHand ( )
No description available.
Pose Oculus.Interaction.Input.ShadowHand.GetLocalPose
( HandJointId handJointId )
No description available.
void Oculus.Interaction.Input.ShadowHand.SetLocalPose
( HandJointId jointId,
Pose pose )
No description available.
Pose Oculus.Interaction.Input.ShadowHand.GetWorldPose
( HandJointId jointId )
No description available.
Pose Oculus.Interaction.Input.ShadowHand.GetRoot ( )
No description available.
void Oculus.Interaction.Input.ShadowHand.SetRoot
( Pose rootPose )
No description available.
float Oculus.Interaction.Input.ShadowHand.GetRootScale ( )
No description available.
void Oculus.Interaction.Input.ShadowHand.SetRootScale
( float scale )
No description available.
void Oculus.Interaction.Input.ShadowHand.Copy
( ShadowHand hand )
No description available.
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