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DistantCandidateComputer Class

This Candidate Computer uses DistantPointDetectorFrustums in order to find the best candidate.

Overview

Public Member Functions

TInteractable
ComputeCandidate
( InteractableRegistry< TInteractor, TInteractable > registry,
TInteractor interactor,
out Vector3 bestHitPoint )
Determines the best available interactable.

Details

Detailed Description

Candidates must implement ICollidersRef in order to be detected by the frustums.
Others
TInteractable

Properties

DistantPointDetectorFrustums Oculus.Interaction.DistantCandidateComputer< TInteractor, TInteractable >.DetectionFrustums
No description available.
float Oculus.Interaction.DistantCandidateComputer< TInteractor, TInteractable >.DetectionDelay
No description available.
virtual Pose Oculus.Interaction.DistantCandidateComputer< TInteractor, TInteractable >.Origin
No description available.

Member Functions

virtual TInteractable Oculus.Interaction.DistantCandidateComputer< TInteractor, TInteractable >.ComputeCandidate
( InteractableRegistry< TInteractor, TInteractable > registry,
TInteractor interactor,
out Vector3 bestHitPoint )
Determines the best available interactable.
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