bool | IsDataValid[Get] |
bool | IsConnected[Get] |
bool | IsTracked[Get] |
Pose | Root[Get] |
RootPoseOrigin[Get] | |
Quaternion[] | Joints[Get] |
bool | IsHighConfidence[Get] |
bool[] | IsFingerPinching[Get] |
bool[] | |
float[] | FingerPinchStrength[Get] |
float | HandScale[Get] |
Pose | PointerPose[Get] |
PointerPoseOrigin[Get] | |
bool | IsDominantHand[Get] |
Config[Get] |
bool |
void | CopyFrom ( HandDataAsset source ) |
void | CopyPosesFrom ( HandDataAsset source ) |
| bool Oculus.Interaction.Input.HandDataAsset.IsDataValid |
|---|
No description available.
|
| bool Oculus.Interaction.Input.HandDataAsset.IsConnected |
|---|
No description available.
|
| bool Oculus.Interaction.Input.HandDataAsset.IsTracked |
|---|
No description available.
|
| Pose Oculus.Interaction.Input.HandDataAsset.Root |
|---|
No description available.
|
| PoseOrigin Oculus.Interaction.Input.HandDataAsset.RootPoseOrigin |
|---|
No description available.
|
| Quaternion [] Oculus.Interaction.Input.HandDataAsset.Joints |
|---|
No description available.
|
| bool Oculus.Interaction.Input.HandDataAsset.IsHighConfidence |
|---|
No description available.
|
| bool [] Oculus.Interaction.Input.HandDataAsset.IsFingerPinching |
|---|
No description available.
|
| bool [] Oculus.Interaction.Input.HandDataAsset.IsFingerHighConfidence |
|---|
No description available.
|
| float [] Oculus.Interaction.Input.HandDataAsset.FingerPinchStrength |
|---|
No description available.
|
| float Oculus.Interaction.Input.HandDataAsset.HandScale |
|---|
No description available.
|
| Pose Oculus.Interaction.Input.HandDataAsset.PointerPose |
|---|
No description available.
|
| PoseOrigin Oculus.Interaction.Input.HandDataAsset.PointerPoseOrigin |
|---|
No description available.
|
| bool Oculus.Interaction.Input.HandDataAsset.IsDominantHand |
|---|
No description available.
|
| HandDataSourceConfig Oculus.Interaction.Input.HandDataAsset.Config |
|---|
No description available.
|
| bool Oculus.Interaction.Input.HandDataAsset.IsDataValidAndConnected |
|---|
No description available.
|
| void Oculus.Interaction.Input.HandDataAsset.CopyFrom ( HandDataAsset source ) |
|---|
No description available.
|
| void Oculus.Interaction.Input.HandDataAsset.CopyPosesFrom ( HandDataAsset source ) |
|---|
No description available.
|