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HandSphere Struct

A thin HandJoint skeleton implementation that can be used for computing world joints from local joints data.

Overview

Properties

Vector3
float
Radius[Get]
HandJointId
Joint[Get]

Public Member Functions

HandSphere
( Vector3 position,
float radius,
HandJointId joint )

Details

Properties

Vector3 Oculus.Interaction.HandSphere.Position
No description available.
float Oculus.Interaction.HandSphere.Radius
No description available.
HandJointId Oculus.Interaction.HandSphere.Joint
No description available.

Member Functions

Oculus.Interaction.HandSphere.HandSphere
( Vector3 position,
float radius,
HandJointId joint )
No description available.
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