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ActiveStateFingerVisual Class

Causes one or more fingers to glow when the Active State is true.
Oculus::Interaction::ActiveStateFingerVisual extends MonoBehaviour.

Overview

Properties

HandFingerFlags
float
Color

Object Data

bool

Object Data

void
Awake ( )
void
Start ( )

Public Member Functions

void
InjectAllActiveStateFingerVisual
( IActiveState activeState,
MaterialPropertyBlockEditor handMaterialPropertyBlockEditor )
void
void

Details

Properties

HandFingerFlags Oculus.Interaction.ActiveStateFingerVisual.FingersMask
No description available.
float Oculus.Interaction.ActiveStateFingerVisual.GlowLerpSpeed
No description available.
Color Oculus.Interaction.ActiveStateFingerVisual.FingerGlowColor
No description available.

Object Data

bool Oculus.Interaction.ActiveStateFingerVisual._started
No description available.

Object Data

virtual void Oculus.Interaction.ActiveStateFingerVisual.Awake ( )
No description available.
virtual void Oculus.Interaction.ActiveStateFingerVisual.Start ( )
No description available.

Member Functions

void Oculus.Interaction.ActiveStateFingerVisual.InjectAllActiveStateFingerVisual
( IActiveState activeState,
MaterialPropertyBlockEditor handMaterialPropertyBlockEditor )
No description available.
void Oculus.Interaction.ActiveStateFingerVisual.InjectActiveState
( IActiveState activeState )
No description available.
void Oculus.Interaction.ActiveStateFingerVisual.InjectHandMaterialPropertyBlockEditor
( MaterialPropertyBlockEditor handMaterialPropertyBlockEditor )
No description available.
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