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ActiveStateUnityEventWrapper Class

Exposes Unity events that broadcast state changes from an IActiveState component.
Oculus::Interaction::ActiveStateUnityEventWrapper extends MonoBehaviour.

Overview

Properties

UnityEvent
UnityEvent

Object Data

void
Awake ( )
void
Start ( )
void
Update ( )

Public Member Functions

void
void
void
InjectOptionalEmitOnFirstUpdate
( bool emitOnFirstUpdate )
void
InjectOptionalWhenActivated
( UnityEvent whenActivated )
void
InjectOptionalWhenDeactivated
( UnityEvent whenDeactivated )

Details

Properties

UnityEvent Oculus.Interaction.ActiveStateUnityEventWrapper.WhenActivated
No description available.
UnityEvent Oculus.Interaction.ActiveStateUnityEventWrapper.WhenDeactivated
No description available.

Object Data

virtual void Oculus.Interaction.ActiveStateUnityEventWrapper.Awake ( )
No description available.
virtual void Oculus.Interaction.ActiveStateUnityEventWrapper.Start ( )
No description available.
virtual void Oculus.Interaction.ActiveStateUnityEventWrapper.Update ( )
No description available.

Member Functions

void Oculus.Interaction.ActiveStateUnityEventWrapper.InjectAllActiveStateUnityEventWrapper
( IActiveState activeState )
No description available.
void Oculus.Interaction.ActiveStateUnityEventWrapper.InjectActiveState
( IActiveState activeState )
No description available.
void Oculus.Interaction.ActiveStateUnityEventWrapper.InjectOptionalEmitOnFirstUpdate
( bool emitOnFirstUpdate )
No description available.
void Oculus.Interaction.ActiveStateUnityEventWrapper.InjectOptionalWhenActivated
( UnityEvent whenActivated )
No description available.
void Oculus.Interaction.ActiveStateUnityEventWrapper.InjectOptionalWhenDeactivated
( UnityEvent whenDeactivated )
No description available.
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