PointableElement[Get] | |
Rigidbody | Rigidbody[Get] |
Pose | SnapPose[Get] |
float | DistanceThreshold[Get] |
override void | Awake ( ) |
override void | Start ( ) |
override void | OnEnable ( ) |
override void | OnDisable ( ) |
override bool | |
override bool | |
override void | DoHoverUpdate ( ) |
override void | DoSelectUpdate ( ) |
override void | InteractableSet ( SnapInteractable interactable ) |
override void | InteractableUnset ( SnapInteractable interactable ) |
override void | InteractableSelected ( SnapInteractable interactable ) |
override void | InteractableUnselected ( SnapInteractable interactable ) |
void | HandlePointerEventRaised ( PointerEvent evt ) |
override void | DoPreprocess ( ) |
Pose | |
override SnapInteractable | ComputeCandidate ( ) |
void | Sets all required values for a <cref="SnapInteractor" /> on a dynamically instantiated GameObject. |
void | InjectPointableElement ( PointableElement pointableElement ) Sets a <cref="PointableElement" /> on a dynamically instantiated GameObject. |
void | InjectRigidbody ( Rigidbody rigidbody ) Sets a Rigidbody on a dynamically instantiated GameObject. |
void | InjectOptionalSnapPoseTransform ( Transform snapPoint ) Sets a snap point on a dynamically instantiated GameObject. |
void | InjectOptionalTimeOutInteractable ( SnapInteractable interactable ) Sets a time out interactable on a dynamically instantiated GameObject. |
void | InjectOptionaTimeOut ( float timeOut ) Sets a timeout on a dynamically instantiated GameObject. |
| IPointableElement Oculus.Interaction.SnapInteractor.PointableElement |
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No description available.
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| Rigidbody Oculus.Interaction.SnapInteractor.Rigidbody |
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No description available.
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| Pose Oculus.Interaction.SnapInteractor.SnapPose |
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No description available.
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| float Oculus.Interaction.SnapInteractor.DistanceThreshold |
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No description available.
|
| override void Oculus.Interaction.SnapInteractor.Awake ( ) |
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No description available.
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| override void Oculus.Interaction.SnapInteractor.Start ( ) |
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No description available.
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| override void Oculus.Interaction.SnapInteractor.OnEnable ( ) |
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No description available.
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| override void Oculus.Interaction.SnapInteractor.OnDisable ( ) |
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No description available.
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| override bool Oculus.Interaction.SnapInteractor.ComputeShouldSelect ( ) |
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No description available.
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| override bool Oculus.Interaction.SnapInteractor.ComputeShouldUnselect ( ) |
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No description available.
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| override void Oculus.Interaction.SnapInteractor.DoHoverUpdate ( ) |
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No description available.
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| override void Oculus.Interaction.SnapInteractor.DoSelectUpdate ( ) |
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No description available.
|
| override void Oculus.Interaction.SnapInteractor.InteractableSet ( SnapInteractable interactable ) |
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No description available.
|
| override void Oculus.Interaction.SnapInteractor.InteractableUnset ( SnapInteractable interactable ) |
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No description available.
|
| override void Oculus.Interaction.SnapInteractor.InteractableSelected ( SnapInteractable interactable ) |
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No description available.
|
| override void Oculus.Interaction.SnapInteractor.InteractableUnselected ( SnapInteractable interactable ) |
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No description available.
|
| virtual void Oculus.Interaction.SnapInteractor.HandlePointerEventRaised ( PointerEvent evt ) |
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No description available.
|
| override void Oculus.Interaction.SnapInteractor.DoPreprocess ( ) |
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No description available.
|
| Pose Oculus.Interaction.SnapInteractor.ComputePointerPose ( ) |
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No description available.
|
| override SnapInteractable Oculus.Interaction.SnapInteractor.ComputeCandidate ( ) |
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No description available.
|
| void Oculus.Interaction.SnapInteractor.InjectAllSnapInteractor ( PointableElement pointableElement, Rigidbody rigidbody ) |
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Sets all required values for a <cref="SnapInteractor" /> on a dynamically instantiated GameObject. |
| void Oculus.Interaction.SnapInteractor.InjectPointableElement ( PointableElement pointableElement ) |
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Sets a <cref="PointableElement" /> on a dynamically instantiated GameObject. |
| void Oculus.Interaction.SnapInteractor.InjectRigidbody ( Rigidbody rigidbody ) |
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Sets a Rigidbody on a dynamically instantiated GameObject. |
| void Oculus.Interaction.SnapInteractor.InjectOptionalSnapPoseTransform ( Transform snapPoint ) |
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Sets a snap point on a dynamically instantiated GameObject. |
| void Oculus.Interaction.SnapInteractor.InjectOptionalTimeOutInteractable ( SnapInteractable interactable ) |
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Sets a time out interactable on a dynamically instantiated GameObject. |
| void Oculus.Interaction.SnapInteractor.InjectOptionaTimeOut ( float timeOut ) |
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Sets a timeout on a dynamically instantiated GameObject. |