This is a MonoBehaviour for the cursor UI element that's used on all panels of Immersive Debugger.
It's inheriting from the OVRCursor and will be ray casting the "PanelLayer" specified in the settings. For more info about Immersive Debugger, check out the official doc
Properties
GameObject GameObject[Get]
Transform Transform[Get]
Member Functions
virtual override void SetCursorStartDest
( Vector3 start,
Vector3 dest,
Vector3 normal )
Overriding the SetCursorStartDest from OVRCursor, setting the starting point and the destination point of the cursor.
Parameters
start
Vector3 of the starting point position
dest
Vector3 of the destination point position
normal
Vector3 representing the normal of the cursor
virtual override void SetCursorRay
( Transform t )
Overriding the SetCursorRay from OVRCursor, setting the transform of the cursor ray.
Parameters
t
Transform that's used to set the cursor's starting point and forward direction