ITransferOwnership Interface
The interface used to transfer the ownership of networked game objects to the local player for when there are objects that may be owned by multiple clients (depending on the game state and player actions).
Currently there are implementations for Photon Fusion (TransferOwnershipFusion) and Unity Netcode for Gameobjects (TransferOwnershipNGO) for transferring ownership, but more may be added using this interface.
void TransferOwnershipToLocalPlayer ( )
Transfers the ownership of the networked game object to the local player.
Indicates whether the local player has ownership of the networked game object.
Returns'true' if the local player has ownership of the networked game object