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ColocationController Class

Extends MonoBehaviour
The class responsible for storing and applying the debugging options and callbacks for the Colocation functionality of the Meta Quest SDK.
For more information on Colocation, see Learn Mixed Reality Development through Discover Showcase.
Currently there are implementations for Photon Fusion and Unity Netcode for Gameobjects for networking the Colocation state, but more can be added using this controller.

Fields

ColocationReadyCallbacks : UnityEvent
An event triggered when the Colocation is ready to be used by the game.
Signature
UnityEvent ColocationReadyCallbacks

Methods

Awake ()
Signature
void Awake()
Returns
void