The class for doing auto-matchmaking for your game when using the Unity Netcode for Gameobjects networking framework.
On Awake() this class will look for an available game room or create a new one if none is found. This room will then be automatically joined and the game session is ready to be started.
This behaviour of auto-matchmaking is best suited for projects in the prototype phase and should be replaced by another matchmaking system once your project is closer to production.