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Overview
AlertViewHUD
Boundary
Fusion
IOVRAnchorComponent
InlineLinkAttribute
Meta
OVR
OVRAnchor
OVRAnchorContainer
OVRAudioSourceTest
OVRAutoDestroyInMRC
OVRBody
OVRBone
OVRBoneCapsule
OVRBoundary
OVRBounded2D
OVRBounded3D
OVRBuildInfo
OVRCameraRig
OVRChromaticAberration
OVRColocationSession
OVRControllerDrivenHandPosesSample
OVRControllerHelper
OVRControllerTest
OVRCubemapCapture
OVRCursor
OVRCustomFace
OVRCustomFaceExtensions
OVRCustomSkeleton
OVRDebugHeadController
OVRDebugInfo
OVRDisplay
OVRDynamicObject
OVREnumExtensions
OVRExtensions
OVREyeGaze
OVRFace
OVRFaceExpressions
OVRGLTFAccessor
OVRGLTFAnimatinonNode
OVRGLTFAnimationNodeMorphTargetHandler
OVRGLTFLoader
OVRGLTFScene
OVRGazePointer
OVRGrabbable
OVRGrabber
OVRGridCube
OVRHand
OVRHandTest
OVRHandTrackingWideMotionModeSample
OVRHaptics
OVRHapticsClip
OVRHeadsetEmulator
OVRHumanBodyBonesMappingsInterface
OVRInput
OVRInputRayData
OVRKeyboard
OVRKtxTexture
OVRLayerAttribute
OVRLocatable
OVRManager
OVRMaterialData
OVRMesh
OVRMeshAttributes
OVRMeshData
OVRMeshJobs
OVRMeshRenderer
OVRMixedRealityCaptureTest
OVRModeParms
OVRMonoscopic
OVRNativeBuffer
OVRNativeList
OVRNetwork
OVRNodeStateProperties
OVROverlay
OVROverlayCanvas
OVROverlayCanvasSettings
OVROverlayMeshGenerator
OVRPassthroughColorLut
OVRPassthroughLayer
OVRPermissionsRequester
OVRPlatformMenu
OVRPlayerController
OVRPointerVisualizer
OVRPose
OVRProfile
OVRProgressIndicator
OVRRayHelper
OVRRayTransformer
OVRRaycaster
OVRResetOrientation
OVRResources
OVRResult
OVRRoomLayout
OVRRuntimeAssetsBase
OVRRuntimeController
OVRRuntimeSettings
OVRScene
OVRSceneAnchor
OVRSceneLoader
OVRSceneManager
OVRSceneModelLoader
OVRSceneObjectTransformType
OVRScenePlane
OVRScenePlaneMeshFilter
OVRScenePrefabOverride
OVRSceneRoom
OVRSceneSampleController
OVRSceneVolume
OVRSceneVolumeMeshFilter
OVRScreenFade
OVRSemanticClassification
OVRSemanticLabels
OVRSharable
OVRSimultaneousHandsAndControllersSample
OVRSkeleton
OVRSkeletonRenderer
OVRSpace
OVRSpaceUser
OVRSpatialAnchor
OVRSpectatorModeDomeTest
OVRStorable
OVRSystemPerfMetrics
OVRTask
OVRTaskBuilder
OVRTextureData
OVRTrackedKeyboard
OVRTrackedKeyboardHands
OVRTrackedKeyboardSampleControls
OVRTracker
OVRTriangleMesh
OVRUnityHumanoidSkeletonRetargeter
OVRVignette
OVRVirtualKeyboard
OVRVirtualKeyboardInputFieldTextHandler
OVRVirtualKeyboardSampleControls
OVRVirtualKeyboardSampleInputHandler
OVRWaitCursor
OperationResultExtensions
ProcessPort
RoomMeshAnchor
SharedSpatialAnchorErrorHandler
Code samples
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Supported platforms
OVRGLTFAnimatinonNode
OVRGLTFAnimatinonNode Class
Helper class specifically used for animating buttons, triggers, and thumbsticks on GLTF (GL Transmission Format) controller models loaded from the
Meta
Quest Runtime.
Controller input is passed in from
which is then used to update the poses of each coresponding button, trigger, or thumbstick on the controller models.
These animation functions are used specifically for the
Controller Models
loaded from the
Meta
Quest Runtime. We do not recommended using these functions any other GLTF models.
Constructors & Destructors
OVRGLTFAnimatinonNode
( OVRGLTFInputNode inputNodeType,
GameObject gameObj,
OVRGLTFAnimationNodeMorphTargetHandler
morphTargetHandler )
Creates a new OVRGLTFAnimationNode object which is used to animate a controller button, trigger, or joystick.
Parameters
inputNodeType
Input node type used to specify if this node is a button, trigger, or joystick.
gameObj
Game object associated with the node being animated.
morphTargetHandler
The morpph target data that is required for animating this node.
void
AddChannel
( JSONNode channel,
JSONNode samplers,
OVRGLTFAccessor
dataAccessor )
Adds an animation channel to this animation node.
Check the GLTF
animation channel
section in the GLTF 2.0 specification page for more information.
Parameters
channel
The JSON node containing data for the animation channel.
samplers
The JSON node containing GLTF samplers.
dataAccessor
The
OVRGLTFAccessor
object for retriving animation data.
void
UpdatePose
( bool down )
Updates the pose of a controller button object based on button down state.
Parameters
down
If the button is being pressed.
void
UpdatePose
( float t,
bool applyDeadZone )
Updates the pose of a object based on a float value.
Parameters
t
The floating point value ranging from 0.0f to 1.0f.
applyDeadZone
If a dead zone should be applied to the animation. The object will not move until the dead zone threshold is exceeded.
void
UpdatePose
( Vector2 joystick )
Updates the pose of a controller joystick object based on the joystick's x and y position.
Parameters
joystick
The floating point value of the joystick's x and y position.
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Developer Blog
Download SDKs
Meta for Work
Programs
Start
Meta Horizon Creator Program
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Why Meta Quest?
What is mixed reality?
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2D apps for Meta Horizon OS
Devices
Meta Avatars
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Support and legal
Developer policies
Legal
Privacy
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Support
Build with Meta
Social Technologies
Meta Horizon
AI
Worlds
About us
Careers
Research
Products
Virtual reality / Meta Horizon
Developer Blog
Download SDKs
Meta for Work
Programs
Start
Meta Horizon Creator Program
Discover
Why Meta Quest?
What is mixed reality?
Platforms and tools
2D apps for Meta Horizon OS
Devices
Meta Avatars
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Support and legal
Developer policies
Legal
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