TransformToUnitySpaceJob Struct
Extends IJobParallelFor
Asynchronous job that transforms mesh vertices, normals, UVs, and bone weights into Unity space.
NativeArray< Vector3 > Vertices[Get]
NativeArray< Vector3 > Normals[Get]
NativeArray< Vector2 > UV[Get]
NativeArray< BoneWeight > BoneWeights[Get]
NativeArray< OVRPlugin.Vector3f > MeshVerticesPosition[Get]
NativeArray< OVRPlugin.Vector3f > MeshNormals[Get]
NativeArray< OVRPlugin.Vector2f > MeshUV[Get]
NativeArray< OVRPlugin.Vector4f > MeshBoneWeights[Get]
NativeArray< OVRPlugin.Vector4s > MeshBoneIndices[Get]
void Execute ( int index )