SetWorldSpaceTransformsJob Struct
Extends IJobParallelForTransform
Sets the world space transform of Unity transforms according to an array of TrackingSpacePose.
This job reads the poses in Poses and uses them to set the world space transform of each UnityEngine.Transform described by a
TransformAccessArray.
You can chain this job with a TransformPosesJob to first transform Pose into world space.
The array of poses to apply to each element of the TransformAccessArray.
void IJobParallelForTransform. Execute ( int index,
TransformAccess transform )