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FusionBBEvents Class

Extends MonoBehaviour, INetworkRunnerCallbacks
A helper class to easily expose the Photon Fusion callbacks to other Building Blocks.
For a full documentation of all the exposed callbacks please see the INetworkRunnerCallbacks documentation page https://doc-api.photonengine.com/en/fusion/v2/interface_fusion_1_1_i_network_runner_callbacks.html.

Events

OnConnectedToServer : Action< NetworkRunner >
Signature
Action<NetworkRunner> OnConnectedToServer
OnConnectFailed : Action< NetworkRunner, NetAddress, NetConnectFailedReason >
Signature
Action<NetworkRunner, NetAddress, NetConnectFailedReason> OnConnectFailed
OnConnectRequest : Action< NetworkRunner, NetworkRunnerCallbackArgs.ConnectRequest, byte[]>
Signature
Action<NetworkRunner, NetworkRunnerCallbackArgs.ConnectRequest, byte[]> OnConnectRequest
OnCustomAuthenticationResponse : Action< NetworkRunner, Dictionary< string, object > >
Signature
Action<NetworkRunner, Dictionary<string, object> > OnCustomAuthenticationResponse
OnDisconnectedFromServer : Action< NetworkRunner, NetDisconnectReason >
Signature
Action<NetworkRunner, NetDisconnectReason> OnDisconnectedFromServer
OnHostMigration : Action< NetworkRunner, HostMigrationToken >
Signature
Action<NetworkRunner, HostMigrationToken> OnHostMigration
OnInput : Action< NetworkRunner, NetworkInput >
Signature
Action<NetworkRunner, NetworkInput> OnInput
OnInputMissing : Action< NetworkRunner, PlayerRef, NetworkInput >
Signature
Action<NetworkRunner, PlayerRef, NetworkInput> OnInputMissing
OnObjectEnterAOI : Action< NetworkRunner, NetworkObject, PlayerRef >
Signature
Action<NetworkRunner, NetworkObject, PlayerRef> OnObjectEnterAOI
OnObjectExitAOI : Action< NetworkRunner, NetworkObject, PlayerRef >
Signature
Action<NetworkRunner, NetworkObject, PlayerRef> OnObjectExitAOI
OnPlayerJoined : Action< NetworkRunner, PlayerRef >
Signature
Action<NetworkRunner, PlayerRef> OnPlayerJoined
OnPlayerLeft : Action< NetworkRunner, PlayerRef >
Signature
Action<NetworkRunner, PlayerRef> OnPlayerLeft
OnReliableDataProgress : Action< NetworkRunner, PlayerRef, ReliableKey, float >
Signature
Action<NetworkRunner, PlayerRef, ReliableKey, float> OnReliableDataProgress
OnReliableDataReceived : Action< NetworkRunner, PlayerRef, ReliableKey, ArraySegment< byte > >
Signature
Action<NetworkRunner, PlayerRef, ReliableKey, ArraySegment<byte> > OnReliableDataReceived
OnSceneLoadDone : Action< NetworkRunner >
Signature
Action<NetworkRunner> OnSceneLoadDone
OnSceneLoadStart : Action< NetworkRunner >
Signature
Action<NetworkRunner> OnSceneLoadStart
OnSessionListUpdated : Action< NetworkRunner, List< SessionInfo > >
Signature
Action<NetworkRunner, List<SessionInfo> > OnSessionListUpdated
OnShutdown : Action< NetworkRunner, ShutdownReason >
Signature
Action<NetworkRunner, ShutdownReason> OnShutdown
OnUserSimulationMessage : Action< NetworkRunner, SimulationMessagePtr >
Signature
Action<NetworkRunner, SimulationMessagePtr> OnUserSimulationMessage