ClientNetworkTransform Class
Extends
NetworkTransform
The class for networking the transform of a game object in a client-authoritative fashion when using the Unity Netcode for Gameobjects networking framework.
This class puts the trust in the client to determine the transform value which may be undesirable if you're developing a game that is security/cheating sensitive.
OnIsServerAuthoritative
()
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Signature
override bool OnIsServerAuthoritative() |