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ImageStyle Class

Extends Style
This is a ScriptableObject that's storing the style of the image used by Immersive Debugger.
Containing properties like sprite, colors under different states, pixel density multiplier etc. For more info about Immersive Debugger, check out the official doc

Fields

color : Color
The default color of the image, can be used together with the sprite and shown for the default state.
Default to white if not specified.
Signature
Color color
colorHover : Color
The color of the image when it's being hovered, can be used together with the sprite.
Default to white if not specified. This is color change is handled by Immersive Debugger UI code.
Signature
Color colorHover
colorOff : Color
The color of the image when it's off, can be used together with the sprite.
Default to white if not specified. It's being used for Toggle/Switch UI from Immersive Debugger.
Signature
Color colorOff
enabled : bool
Whether this image is enabled or not.
By default to true, only the None styled image is false.
Signature
bool enabled
icon : Texture2D
The icon used by the image.
Can be null.
Signature
Texture2D icon
pixelDensityMultiplier : float
The pixel density of the image.
Signature
float pixelDensityMultiplier
sprite : Sprite
The sprite texture used by the image, it can be null if not using it.
Signature
Sprite sprite