AcquirePrefabInstance
(
runner
, context
, result
)
|
Signature
override NetworkObjectAcquireResult AcquirePrefabInstance(NetworkRunner runner, in NetworkPrefabAcquireContext context, out NetworkObject result) Parameters runner: NetworkRunnercontext: in NetworkPrefabAcquireContextresult: out NetworkObjectReturns override NetworkObjectAcquireResult |
RegisterCustomNetworkObject
(
customPrefabID
, func
)
|
Register your custom network object spawning function before the object is spawned.
e.g. register in InitializeOnLoad function
Signature
static void RegisterCustomNetworkObject(uint customPrefabID, CustomNetworkObjectSpawnFunc func) Parameters customPrefabID: uint
Used to identify the custom object. Should be unique and larger than 100000
func: CustomNetworkObjectSpawnFunc
Function that compose a GameObject (NetworkObject) programmatically
Returns void |