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ExampleCustomIntegrationConfig Class

An example implementation of how a custom integration could be specified to override camera/controller used by Immersive Debugger.
(use it if you're not using Standard OVRCameraRig as camera and controllers) For more info about Immersive Debugger, check out the official doc

Methods

GetCamera ()
Indicates how a camera should be found in the application.
This should be dynamically managed across scenes. If previous camera is destroyed, Immersive Debugger will call this function again to retrieve camera.
Signature
override Camera GetCamera()
Returns
override Camera  The camera component Immersive Debugger is using to position panels
GetLeftControllerTransform ()
Same as Camera, it'll be called again if Camera is invalid to find controller.
Signature
override Transform GetLeftControllerTransform()
Returns
override Transform  The left controller component Immersive Debugger is using to detect ray casting for panels
GetRightControllerTransform ()
Same as Camera, it'll be called again if Camera is invalid to find controller.
Signature
override Transform GetRightControllerTransform()
Returns
override Transform  The right controller component Immersive Debugger is using to detect ray casting for panels