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ExampleCustomIntegrationConfig Class

An example implementation of how a custom integration could be specified to override camera/controller used by Immersive Debugger.
(use it if you're not using Standard OVRCameraRig as camera and controllers) For more info about Immersive Debugger, check out the official doc

Member Functions

Indicates how a camera should be found in the application.
This should be dynamically managed across scenes. If previous camera is destroyed, Immersive Debugger will call this function again to retrieve camera.
Returns
The camera component Immersive Debugger is using to position panels
Same as Camera, it'll be called again if Camera is invalid to find controller.
Returns
The left controller component Immersive Debugger is using to detect ray casting for panels
Same as Camera, it'll be called again if Camera is invalid to find controller.
Returns
The right controller component Immersive Debugger is using to detect ray casting for panels
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