GetCamera
()
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Indicates how a camera should be found in the application.
This should be dynamically managed across scenes. If previous camera is destroyed, Immersive Debugger will call this function again to retrieve camera.
Signature
override Camera GetCamera() Returns override Camera
The camera component Immersive Debugger is using to position panels
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GetLeftControllerTransform
()
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Same as Camera, it'll be called again if Camera is invalid to find controller.
Signature
override Transform GetLeftControllerTransform() Returns override Transform
The left controller component Immersive Debugger is using to detect ray casting for panels
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GetRightControllerTransform
()
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Same as Camera, it'll be called again if Camera is invalid to find controller.
Signature
override Transform GetRightControllerTransform() Returns override Transform
The right controller component Immersive Debugger is using to detect ray casting for panels
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