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AvatarBehaviourNGO Class

Extends NetworkBehaviour, IAvatarBehaviour
An implementation of the IAvatarBehaviour interface to network Avatar states using Unity Netcode for Gameobjects.
This class gets or creates an AvatarEntity in the same game object and will handle the networking for it. For more information on the Meta Avatars SDK, see https://developer.oculus.com/documentation/unity/meta-avatars-overview/.

Properties

Represents the Id of the Meta account logged in the current headset.
Defaults to 0 if it could not be fetched. Implementation of the IAvatarBehaviour interface.
The index of the Avatar type used when the user defined one could not be loaded.
An implementation of the IAvatarBehaviour interface.Usually this is chosen randomly between 0 and the number of Sample Assets available for Avatars.
Indicates whether the user has input authority over this Avatar.
An implementation of the IAvatarBehaviour interface.

Member Functions

Called by the Unity Netcode for Gameobjects networking framework when the network object is spawned.
This method subscribes to the Avatar change events to keep the Avatar state in sync.
Called by the Unity Netcode for Gameobjects networking framework when the network object is despawned.
This method unsubscribes to the Avatar change events.
Loads a serialized avatar state and updates it in the local client.
An implementation of the IAvatarBehaviour interface.
Parameters
bytes
A byte stream containing the serialized avatar state.
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