OculusName
: NetworkString< _64 >
[Get][Set] |
A networked string responsible for storing the player's username when using the Photon Fusion networking framework.
When set, it triggers a visual update of what's displayed in the player name tag for all connected clients.
Signature
NetworkString<_64> OculusName |
FixedUpdateNetwork
()
|
Signature
override void FixedUpdateNetwork() Returns override void |