PlayerNameTagFusion Class
Extends NetworkBehaviour
The class responsible for synchronizing the position and username of a player's name tag to all connected clients when using the Photon Fusion networking framework.
The position is synced on each network update and the username is synced every time it's changed.
NetworkString< _64 > OculusName[Get]
A networked string responsible for storing the player's username when using the Photon Fusion networking framework.
When set, it triggers a visual update of what's displayed in the player name tag for all connected clients.
override void FixedUpdateNetwork ( )