HasOwnership
()
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Indicates whether the local player has ownership of the networked game object.
An implementation of the ITransferOwnership interface.
Signature
bool HasOwnership() Returns bool
'true' if the local player has ownership of the networked game object
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TransferOwnershipToLocalPlayer
()
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Transfers the ownership of the networked game object to the local player.
An implementation of the ITransferOwnership interface.
Signature
void TransferOwnershipToLocalPlayer() Returns void |