Active
: bool
[Get] |
Signature
bool Oculus.Interaction.Input.ControllerRef.Active |
ControllerInput
: ControllerInput
[Get] |
Signature
ControllerInput Oculus.Interaction.Input.ControllerRef.ControllerInput |
Handedness
: Handedness
[Get] |
Signature
Handedness Oculus.Interaction.Input.ControllerRef.Handedness |
IsConnected
: bool
[Get] |
Signature
bool Oculus.Interaction.Input.ControllerRef.IsConnected |
IsPoseValid
: bool
[Get] |
Signature
bool Oculus.Interaction.Input.ControllerRef.IsPoseValid |
Scale
: float
[Get] |
Signature
float Oculus.Interaction.Input.ControllerRef.Scale |
WhenUpdated
: Action |
Signature
Action Oculus.Interaction.Input.ControllerRef.WhenUpdated |
Awake
()
|
Signature
virtual void Oculus.Interaction.Input.ControllerRef.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Input.ControllerRef.Start() Returns void |
InjectAllControllerRef
(
controller
)
|
Signature
void Oculus.Interaction.Input.ControllerRef.InjectAllControllerRef(IController controller) Parameters controller: IControllerReturns void |
InjectController
(
controller
)
|
Signature
void Oculus.Interaction.Input.ControllerRef.InjectController(IController controller) Parameters controller: IControllerReturns void |
IsButtonUsageAllActive
(
buttonUsage
)
|
Signature
bool Oculus.Interaction.Input.ControllerRef.IsButtonUsageAllActive(ControllerButtonUsage buttonUsage) Parameters buttonUsage: ControllerButtonUsageReturns bool |
IsButtonUsageAnyActive
(
buttonUsage
)
|
Signature
bool Oculus.Interaction.Input.ControllerRef.IsButtonUsageAnyActive(ControllerButtonUsage buttonUsage) Parameters buttonUsage: ControllerButtonUsageReturns bool |
TryGetPointerPose
(
pose
)
|
Signature
bool Oculus.Interaction.Input.ControllerRef.TryGetPointerPose(out Pose pose) Parameters pose: out PoseReturns bool |
TryGetPose
(
pose
)
|
Signature
bool Oculus.Interaction.Input.ControllerRef.TryGetPose(out Pose pose) Parameters pose: out PoseReturns bool |