HandJointCache
(
handSkeleton
)
|
Signature
Oculus.Interaction.Input.HandJointCache.HandJointCache(IReadOnlyHandSkeleton handSkeleton) Parameters handSkeleton: IReadOnlyHandSkeleton |
LocalDataVersion
: int
[Get] |
Signature
int Oculus.Interaction.Input.HandJointCache.LocalDataVersion |
GetAllLocalPoses
(
localJointPoses
)
|
Signature
bool Oculus.Interaction.Input.HandJointCache.GetAllLocalPoses(out ReadOnlyHandJointPoses localJointPoses) Parameters localJointPoses: out ReadOnlyHandJointPosesReturns bool |
GetAllPosesFromWrist
(
jointPosesFromWrist
)
|
Signature
bool Oculus.Interaction.Input.HandJointCache.GetAllPosesFromWrist(out ReadOnlyHandJointPoses jointPosesFromWrist) Parameters jointPosesFromWrist: out ReadOnlyHandJointPosesReturns bool |
LocalJointPose
(
jointid
)
|
Signature
Pose Oculus.Interaction.Input.HandJointCache.LocalJointPose(HandJointId jointid) Parameters jointid: HandJointIdReturns Pose |
PoseFromWrist
(
jointid
)
|
Signature
Pose Oculus.Interaction.Input.HandJointCache.PoseFromWrist(HandJointId jointid) Parameters jointid: HandJointIdReturns Pose |
Update
(
data
, dataVersion
)
|
Signature
void Oculus.Interaction.Input.HandJointCache.Update(HandDataAsset data, int dataVersion) Parameters data: HandDataAssetdataVersion: intReturns void |
WorldJointPose
(
jointid
, rootPose
, handScale
)
|
Signature
Pose Oculus.Interaction.Input.HandJointCache.WorldJointPose(HandJointId jointid, Pose rootPose, float handScale) Parameters jointid: HandJointIdrootPose: PosehandScale: floatReturns Pose |