_started
: bool |
Signature
bool Oculus.Interaction.Input.DataSource< TData >._started |
DataAsset
: abstract TData
[Get] |
Returns the current DataAsset, without performing any updates.
Signature
abstract TData Oculus.Interaction.Input.DataSource< TData >.DataAsset |
UpdateModeAfterPrevious
: bool
[Get] |
Signature
bool Oculus.Interaction.Input.DataSource< TData >.UpdateModeAfterPrevious |
CurrentDataVersion
: int
[Get] |
Signature
virtual int Oculus.Interaction.Input.DataSource< TData >.CurrentDataVersion |
Started
: bool
[Get] |
Signature
bool Oculus.Interaction.Input.DataSource< TData >.Started |
UpdateMode
: UpdateModeFlags
[Get] |
Signature
UpdateModeFlags Oculus.Interaction.Input.DataSource< TData >.UpdateMode |
InputDataAvailable
: Action |
Signature
Action Oculus.Interaction.Input.DataSource< TData >.InputDataAvailable |
FixedUpdate
()
|
Signature
virtual void Oculus.Interaction.Input.DataSource< TData >.FixedUpdate() Returns void |
LateUpdate
()
|
Signature
virtual void Oculus.Interaction.Input.DataSource< TData >.LateUpdate() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.Input.DataSource< TData >.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.Input.DataSource< TData >.OnEnable() Returns void |
RequiresUpdate
()
|
Signature
bool Oculus.Interaction.Input.DataSource< TData >.RequiresUpdate() Returns bool |
ResetUpdateAfter
(
updateAfter
, updateMode
)
|
Signature
void Oculus.Interaction.Input.DataSource< TData >.ResetUpdateAfter(IDataSource updateAfter, UpdateModeFlags updateMode) Parameters updateAfter: IDataSourceupdateMode: UpdateModeFlagsReturns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Input.DataSource< TData >.Start() Returns void |
Update
()
|
Signature
virtual void Oculus.Interaction.Input.DataSource< TData >.Update() Returns void |
UpdateData
()
|
Signature
abstract void Oculus.Interaction.Input.DataSource< TData >.UpdateData() Returns abstract void |
GetData
()
|
Signature
TData Oculus.Interaction.Input.DataSource< TData >.GetData() Returns TData |
InjectAllDataSource
(
updateMode
, updateAfter
)
|
Signature
void Oculus.Interaction.Input.DataSource< TData >.InjectAllDataSource(UpdateModeFlags updateMode, IDataSource updateAfter) Parameters updateMode: UpdateModeFlagsupdateAfter: IDataSourceReturns void |
InjectUpdateAfter
(
updateAfter
)
|
Signature
void Oculus.Interaction.Input.DataSource< TData >.InjectUpdateAfter(IDataSource updateAfter) Parameters updateAfter: IDataSourceReturns void |
InjectUpdateMode
(
updateMode
)
|
Signature
void Oculus.Interaction.Input.DataSource< TData >.InjectUpdateMode(UpdateModeFlags updateMode) Parameters updateMode: UpdateModeFlagsReturns void |
MarkInputDataRequiresUpdate
()
|
Marks the DataAsset stored as outdated, which means it will be re-processed JIT during the next call to GetData.
Signature
virtual void Oculus.Interaction.Input.DataSource< TData >.MarkInputDataRequiresUpdate() Returns void |