WhenUpdated
: Action |
Signature
Action Oculus.Interaction.Input.Hmd.WhenUpdated |
Apply
(
data
)
|
Signature
override void Oculus.Interaction.Input.Hmd.Apply(HmdDataAsset data) Parameters data: HmdDataAssetReturns override void |
MarkInputDataRequiresUpdate
()
|
Signature
override void Oculus.Interaction.Input.Hmd.MarkInputDataRequiresUpdate() Returns override void |
TryGetRootPose
(
pose
)
|
Signature
bool Oculus.Interaction.Input.Hmd.TryGetRootPose(out Pose pose) Parameters pose: out PoseReturns bool |