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ControllerHandDataSource Class

Protected Properties

DataAsset : override HandDataAsset
[Get]
Signature
override HandDataAsset Oculus.Interaction.Input.ControllerHandDataSource.DataAsset

Properties

Root : Transform
[Get][Set]
Signature
Transform Oculus.Interaction.Input.ControllerHandDataSource.Root
RootIsLocal : bool
[Get][Set]
Signature
bool Oculus.Interaction.Input.ControllerHandDataSource.RootIsLocal

Protected Methods

Start ()
Signature
override void Oculus.Interaction.Input.ControllerHandDataSource.Start()
Returns
override void
UpdateData ()
Signature
override void Oculus.Interaction.Input.ControllerHandDataSource.UpdateData()
Returns
override void

Methods

InjectAllControllerHandDataSource ( updateMode , updateAfter , controllerSource , bones )
Signature
void Oculus.Interaction.Input.ControllerHandDataSource.InjectAllControllerHandDataSource(UpdateModeFlags updateMode, IDataSource updateAfter, DataSource< ControllerDataAsset > controllerSource, Transform[] bones)
Parameters
updateMode: UpdateModeFlags
updateAfter: IDataSource
controllerSource: DataSource< ControllerDataAsset >
bones: Transform[]
Returns
void
InjectBones ( bones )
Signature
void Oculus.Interaction.Input.ControllerHandDataSource.InjectBones(Transform[] bones)
Parameters
bones: Transform[]
Returns
void
InjectControllerSource ( controllerSource )
Signature
void Oculus.Interaction.Input.ControllerHandDataSource.InjectControllerSource(DataSource< ControllerDataAsset > controllerSource)
Parameters
controllerSource: DataSource< ControllerDataAsset >
Returns
void