DataAsset
: override HandDataAsset
[Get] |
Signature
override HandDataAsset Oculus.Interaction.Input.ControllerHandDataSource.DataAsset |
Root
: Transform
[Get][Set] |
Signature
Transform Oculus.Interaction.Input.ControllerHandDataSource.Root |
RootIsLocal
: bool
[Get][Set] |
Signature
bool Oculus.Interaction.Input.ControllerHandDataSource.RootIsLocal |
Start
()
|
Signature
override void Oculus.Interaction.Input.ControllerHandDataSource.Start() Returns override void |
UpdateData
()
|
Signature
override void Oculus.Interaction.Input.ControllerHandDataSource.UpdateData() Returns override void |
InjectAllControllerHandDataSource
(
updateMode
, updateAfter
, controllerSource
, bones
)
|
Signature
void Oculus.Interaction.Input.ControllerHandDataSource.InjectAllControllerHandDataSource(UpdateModeFlags updateMode, IDataSource updateAfter, DataSource< ControllerDataAsset > controllerSource, Transform[] bones) Parameters updateMode: UpdateModeFlagsupdateAfter: IDataSourcecontrollerSource: DataSource< ControllerDataAsset >bones: Transform[]Returns void |
InjectBones
(
bones
)
|
Signature
void Oculus.Interaction.Input.ControllerHandDataSource.InjectBones(Transform[] bones) Parameters bones: Transform[]Returns void |
InjectControllerSource
(
controllerSource
)
|
Signature
void Oculus.Interaction.Input.ControllerHandDataSource.InjectControllerSource(DataSource< ControllerDataAsset > controllerSource) Parameters controllerSource: DataSource< ControllerDataAsset >Returns void |