ButtonUsageMask
: ControllerButtonUsage
[Get] |
Signature
ControllerButtonUsage Oculus.Interaction.Input.ControllerInput.ButtonUsageMask |
Grip
: float
[Get] |
Signature
float Oculus.Interaction.Input.ControllerInput.Grip |
GripButton
: bool
[Get] |
Signature
bool Oculus.Interaction.Input.ControllerInput.GripButton |
MenuButton
: bool
[Get] |
Signature
bool Oculus.Interaction.Input.ControllerInput.MenuButton |
Primary2DAxis
: Vector2
[Get] |
Signature
Vector2 Oculus.Interaction.Input.ControllerInput.Primary2DAxis |
Primary2DAxisClick
: bool
[Get] |
Signature
bool Oculus.Interaction.Input.ControllerInput.Primary2DAxisClick |
Primary2DAxisTouch
: bool
[Get] |
Signature
bool Oculus.Interaction.Input.ControllerInput.Primary2DAxisTouch |
PrimaryButton
: bool
[Get] |
Signature
bool Oculus.Interaction.Input.ControllerInput.PrimaryButton |
PrimaryTouch
: bool
[Get] |
Signature
bool Oculus.Interaction.Input.ControllerInput.PrimaryTouch |
Secondary2DAxis
: Vector2
[Get] |
Signature
Vector2 Oculus.Interaction.Input.ControllerInput.Secondary2DAxis |
SecondaryButton
: bool
[Get] |
Signature
bool Oculus.Interaction.Input.ControllerInput.SecondaryButton |
SecondaryTouch
: bool
[Get] |
Signature
bool Oculus.Interaction.Input.ControllerInput.SecondaryTouch |
Thumbrest
: bool
[Get] |
Signature
bool Oculus.Interaction.Input.ControllerInput.Thumbrest |
Trigger
: float
[Get] |
Signature
float Oculus.Interaction.Input.ControllerInput.Trigger |
TriggerButton
: bool
[Get] |
Signature
bool Oculus.Interaction.Input.ControllerInput.TriggerButton |
Clear
()
|
Signature
void Oculus.Interaction.Input.ControllerInput.Clear() Returns void |
SetAxis1D
(
usage
, value
)
|
Signature
void Oculus.Interaction.Input.ControllerInput.SetAxis1D(ControllerAxis1DUsage usage, float value) Parameters usage: ControllerAxis1DUsagevalue: floatReturns void |
SetAxis2D
(
usage
, value
)
|
Signature
void Oculus.Interaction.Input.ControllerInput.SetAxis2D(ControllerAxis2DUsage usage, Vector2 value) Parameters usage: ControllerAxis2DUsagevalue: Vector2Returns void |
SetButton
(
usage
, value
)
|
Signature
void Oculus.Interaction.Input.ControllerInput.SetButton(ControllerButtonUsage usage, bool value) Parameters usage: ControllerButtonUsagevalue: boolReturns void |