Config
: ControllerDataSourceConfig |
Signature
ControllerDataSourceConfig Oculus.Interaction.Input.ControllerDataAsset.Config |
Input
: ControllerInput |
Signature
ControllerInput Oculus.Interaction.Input.ControllerDataAsset.Input |
IsConnected
: bool |
Signature
bool Oculus.Interaction.Input.ControllerDataAsset.IsConnected |
IsDataValid
: bool |
Signature
bool Oculus.Interaction.Input.ControllerDataAsset.IsDataValid |
IsDominantHand
: bool |
Signature
bool Oculus.Interaction.Input.ControllerDataAsset.IsDominantHand |
IsTracked
: bool |
Signature
bool Oculus.Interaction.Input.ControllerDataAsset.IsTracked |
PointerPose
: Pose |
Signature
Pose Oculus.Interaction.Input.ControllerDataAsset.PointerPose |
PointerPoseOrigin
: PoseOrigin |
Signature
PoseOrigin Oculus.Interaction.Input.ControllerDataAsset.PointerPoseOrigin |
RootPose
: Pose |
Signature
Pose Oculus.Interaction.Input.ControllerDataAsset.RootPose |
RootPoseOrigin
: PoseOrigin |
Signature
PoseOrigin Oculus.Interaction.Input.ControllerDataAsset.RootPoseOrigin |
CopyFrom
(
source
)
|
Signature
void Oculus.Interaction.Input.ControllerDataAsset.CopyFrom(ControllerDataAsset source) Parameters source: ControllerDataAssetReturns void |
CopyPosesAndStateFrom
(
source
)
|
Signature
void Oculus.Interaction.Input.ControllerDataAsset.CopyPosesAndStateFrom(ControllerDataAsset source) Parameters source: ControllerDataAssetReturns void |