Apply
(
data
)
|
Signature
override void Oculus.Interaction.Input.FixedScaleHand.Apply(HandDataAsset data) Parameters data: HandDataAssetReturns override void |
InjectAllFixedScaleDataModifier
(
updateMode
, updateAfter
, modifyDataFromSource
, applyModifier
, scale
)
|
Signature
void Oculus.Interaction.Input.FixedScaleHand.InjectAllFixedScaleDataModifier(UpdateModeFlags updateMode, IDataSource updateAfter, DataModifier< HandDataAsset > modifyDataFromSource, bool applyModifier, float scale) Parameters updateMode: UpdateModeFlagsupdateAfter: IDataSourcemodifyDataFromSource: DataModifier< HandDataAsset >applyModifier: boolscale: floatReturns void |
InjectScale
(
scale
)
|
Signature
void Oculus.Interaction.Input.FixedScaleHand.InjectScale(float scale) Parameters scale: floatReturns void |