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HandDataAsset Class

Fields

Signature
HandDataSourceConfig Oculus.Interaction.Input.HandDataAsset.Config
FingerPinchStrength : float[]
Signature
float [] Oculus.Interaction.Input.HandDataAsset.FingerPinchStrength
HandScale : float
Signature
float Oculus.Interaction.Input.HandDataAsset.HandScale
IsConnected : bool
Signature
bool Oculus.Interaction.Input.HandDataAsset.IsConnected
IsDataValid : bool
Signature
bool Oculus.Interaction.Input.HandDataAsset.IsDataValid
IsDominantHand : bool
Signature
bool Oculus.Interaction.Input.HandDataAsset.IsDominantHand
IsFingerHighConfidence : bool[]
Signature
bool [] Oculus.Interaction.Input.HandDataAsset.IsFingerHighConfidence
IsFingerPinching : bool[]
Signature
bool [] Oculus.Interaction.Input.HandDataAsset.IsFingerPinching
IsHighConfidence : bool
Signature
bool Oculus.Interaction.Input.HandDataAsset.IsHighConfidence
IsTracked : bool
Signature
bool Oculus.Interaction.Input.HandDataAsset.IsTracked
Joints : Quaternion[]
Signature
Quaternion [] Oculus.Interaction.Input.HandDataAsset.Joints
PointerPose : Pose
Signature
Pose Oculus.Interaction.Input.HandDataAsset.PointerPose
PointerPoseOrigin : PoseOrigin
Signature
PoseOrigin Oculus.Interaction.Input.HandDataAsset.PointerPoseOrigin
Root : Pose
Signature
Pose Oculus.Interaction.Input.HandDataAsset.Root
RootPoseOrigin : PoseOrigin
Signature
PoseOrigin Oculus.Interaction.Input.HandDataAsset.RootPoseOrigin

Properties

IsDataValidAndConnected : bool
[Get]
Signature
bool Oculus.Interaction.Input.HandDataAsset.IsDataValidAndConnected

Methods

CopyFrom ( source )
Signature
void Oculus.Interaction.Input.HandDataAsset.CopyFrom(HandDataAsset source)
Parameters
Returns
void
CopyPosesFrom ( source )
Signature
void Oculus.Interaction.Input.HandDataAsset.CopyPosesFrom(HandDataAsset source)
Parameters
Returns
void