Config
: HandDataSourceConfig |
Signature
HandDataSourceConfig Oculus.Interaction.Input.HandDataAsset.Config |
FingerPinchStrength
: float[] |
Signature
float [] Oculus.Interaction.Input.HandDataAsset.FingerPinchStrength |
HandScale
: float |
Signature
float Oculus.Interaction.Input.HandDataAsset.HandScale |
IsConnected
: bool |
Signature
bool Oculus.Interaction.Input.HandDataAsset.IsConnected |
IsDataValid
: bool |
Signature
bool Oculus.Interaction.Input.HandDataAsset.IsDataValid |
IsDominantHand
: bool |
Signature
bool Oculus.Interaction.Input.HandDataAsset.IsDominantHand |
IsFingerHighConfidence
: bool[] |
Signature
bool [] Oculus.Interaction.Input.HandDataAsset.IsFingerHighConfidence |
IsFingerPinching
: bool[] |
Signature
bool [] Oculus.Interaction.Input.HandDataAsset.IsFingerPinching |
IsHighConfidence
: bool |
Signature
bool Oculus.Interaction.Input.HandDataAsset.IsHighConfidence |
IsTracked
: bool |
Signature
bool Oculus.Interaction.Input.HandDataAsset.IsTracked |
Joints
: Quaternion[] |
Signature
Quaternion [] Oculus.Interaction.Input.HandDataAsset.Joints |
PointerPose
: Pose |
Signature
Pose Oculus.Interaction.Input.HandDataAsset.PointerPose |
PointerPoseOrigin
: PoseOrigin |
Signature
PoseOrigin Oculus.Interaction.Input.HandDataAsset.PointerPoseOrigin |
Root
: Pose |
Signature
Pose Oculus.Interaction.Input.HandDataAsset.Root |
RootPoseOrigin
: PoseOrigin |
Signature
PoseOrigin Oculus.Interaction.Input.HandDataAsset.RootPoseOrigin |
IsDataValidAndConnected
: bool
[Get] |
Signature
bool Oculus.Interaction.Input.HandDataAsset.IsDataValidAndConnected |
CopyFrom
(
source
)
|
Signature
void Oculus.Interaction.Input.HandDataAsset.CopyFrom(HandDataAsset source) Parameters source: HandDataAssetReturns void |
CopyPosesFrom
(
source
)
|
Signature
void Oculus.Interaction.Input.HandDataAsset.CopyPosesFrom(HandDataAsset source) Parameters source: HandDataAssetReturns void |