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LastKnownGoodHand Class

Passes only the last known good hand data down the modifier chain.
If the data it’s fed becomes invalid for any reason (tracking lost, low tracking quality), it maintains the last valid hand data.

Protected Methods

Apply ( data )
Signature
override void Oculus.Interaction.Input.LastKnownGoodHand.Apply(HandDataAsset data)
Parameters
Returns
override void