FingerToJointList
: List< HandJointId[]> |
Signature
List<HandJointId[]> Oculus.Interaction.Input.HandJointUtils.FingerToJointList |
JointChildrenList
: HandJointId[][] |
Signature
HandJointId [][] Oculus.Interaction.Input.HandJointUtils.JointChildrenList |
JointIds
: List< HandJointId > |
Signature
List<HandJointId> Oculus.Interaction.Input.HandJointUtils.JointIds |
JointParentList
: HandJointId[] |
Signature
HandJointId [] Oculus.Interaction.Input.HandJointUtils.JointParentList |
GetHandFingerProximal
(
finger
)
|
Returns the "proximal" JointId for the given finger.
This is commonly known as the Knuckle. For fingers, proximal is the join with index 1; eg HandIndex1. For thumb, proximal is the joint with index 2; eg HandThumb2.
Signature
static HandJointId Oculus.Interaction.Input.HandJointUtils.GetHandFingerProximal(HandFinger finger) Parameters finger: HandFingerReturns HandJointId |
GetHandFingerTip
(
finger
)
|
Signature
static HandJointId Oculus.Interaction.Input.HandJointUtils.GetHandFingerTip(HandFinger finger) Parameters finger: HandFingerReturns HandJointId |