Apply
(
data
)
|
Signature
override void Oculus.Interaction.Input.SyntheticControllerInHand.Apply(ControllerDataAsset data) Parameters data: ControllerDataAssetReturns override void |
Awake
()
|
Signature
virtual void Oculus.Interaction.Input.SyntheticControllerInHand.Awake() Returns void |
RecalculateOffset
()
|
Signature
void Oculus.Interaction.Input.SyntheticControllerInHand.RecalculateOffset() Returns void |
Start
()
|
Signature
override void Oculus.Interaction.Input.SyntheticControllerInHand.Start() Returns override void |
UpdateData
()
|
Signature
override void Oculus.Interaction.Input.SyntheticControllerInHand.UpdateData() Returns override void |
InjectAllSyntheticControllerInHand
(
updateMode
, updateAfter
, modifyDataFromSource
, applyModifier
)
|
Signature
void Oculus.Interaction.Input.SyntheticControllerInHand.InjectAllSyntheticControllerInHand(UpdateModeFlags updateMode, IDataSource updateAfter, IDataSource< ControllerDataAsset > modifyDataFromSource, bool applyModifier) Parameters updateMode: UpdateModeFlagsupdateAfter: IDataSourcemodifyDataFromSource: IDataSource< ControllerDataAsset >applyModifier: boolReturns void |
InjectOptionalRawHand
(
rawHand
)
|
Signature
void Oculus.Interaction.Input.SyntheticControllerInHand.InjectOptionalRawHand(IHand rawHand) Parameters rawHand: IHandReturns void |
InjectOptionalSyntheticHand
(
syntheticHand
)
|
Signature
void Oculus.Interaction.Input.SyntheticControllerInHand.InjectOptionalSyntheticHand(IHand syntheticHand) Parameters syntheticHand: IHandReturns void |